Benjamin Sanders
Description
This textbook on computer graphics provides a comprehensive treatment on introductory topics, as demonstrated in full Java code. Topics span from anim
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ated ASCII art to texture mapped 3D solids. Shading, particles, physically-realistic car driving, and 2D video games are included. In addition to an entire chapter devoted to nine different collision handling types, appendices contain essentials on AI, networks, and story composition for games. This textbook exhibits learning objectives for each section and ten exercises per section for college level Java programmers.
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